
mob
	var
		//obj/item/wielded = null
		wielding = 0

	New()
		//wielded = new/obj/item/hand

		..()
mob/player/
	New()
		loc = locate(/turf/start) // getting spaggethish now but fuck that
		..()

//obj/item/hand
//	cursed = 1




/*
obj/item/
	proc
		P_Wield(mob/m)
		//var
			//M = new/obj/item/hand

			if(m.wielded)
				if((m.wielded != src)||(m.wielded == m.handy))
					m << "You are already wielding [m.wielded.name]!"
				else
					m.wielded = null //new/obj/item/hand
					m << "You unwield the [src]!"
			else
				m.wielded = src
				m << "You wield the [src]!"

mob/verb/Wield(obj/item/I in usr|usr.wielded)
	I.P_Wield(usr)*/